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html5 canvas 特效(JavaScript canvas实现流星特效)

更多 时间:2022-03-29 18:45:18 类别:编程学习 浏览量:1309

html5 canvas 特效

JavaScript canvas实现流星特效

本文实例为大家分享了JavaScript canvas实现流星特效展示的具体代码,供大家参考,具体内容如下

1、控制透明度变化函数

  • function easeInQuad(curtime,begin,end,duration){
                let x = curtime/duration; //x值
                let y = x*x; //y值
                return begin+(end-begin)*y; //套入最初的公式
            }
            //用平方根构建的缓慢减速运动  核心函数:x*x + 2*x
    function easeOutQuad(curtime,begin,end,duration){
                let x = curtime/duration;         //x值
                let y = -x*x + 2*x;  //y值
                return begin+(end-begin)*y;        //套入最初的公式
            }
    function easeInoutQuad(curtime,begin,end,duration){
                if(curtime<duration/2){ //前半段时间
                    return easeInQuad(curtime,begin,(begin+end)/2,duration/2);//改变量和时间都除以2
                }else{
                    let curtime1 = curtime-duration/2; //注意时间要减去前半段时间
                    let begin1 = (begin+end)/2;//初始量要加上前半段已经完成的
                    return easeOutQuad(curtime1,begin1,end,duration/2);//改变量和时间都除以2
                }
    }
    
  • 2、流星星体光环的闪烁特效

  • function intervalOpcity (cur=0,start=0.3,end=0.8,dur=3) {
                if(fadeOpcity(cur,start,end,dur)===end){
                    cur = 0
                    let temp = start
                    start = end 
                    end = temp
                }
                let opcity = fadeOpcity(cur,start,end,dur)
                let color = `rgba(0,0,0,${opcity})`
                clearBgcolor(wrap)
                newParticle (wrap,[x,y],r,color)
                cur=parseFloat(cur+0.1)
                setTimeout(()=>{intervalOpcity (cur,start,end,dur)},33)
    }
    
  • 3、流星尾巴

  • function intervalMove (speed,g=0) {
                if(g===720){
                    g = 360
                }
                g = g+speed
                let nextPosition = movePosition (a,g,startPosition)
                x = nextPosition[0]
                y = nextPosition[1]
                clearBgcolor(wrap1)
                for(let i =1;i<=360;i++){
                    let g1 = g-i/2
                    if(g1<0&&g<=360){
                        break
                    }
                    let g1Position = movePosition (a,g1,startPosition)
                    newParticle (wrap1,[g1Position[0],g1Position[1]],r/(1+i/5),`rgba(255,200,200,0.5)`)
                }
                setTimeout(()=>{intervalMove (speed,g)},33)
            }
    
  • 4、完整代码

  • function easeInQuad(curtime,begin,end,duration){
                let x = curtime/duration; //x值
                let y = x*x; //y值
                return begin+(end-begin)*y; //套入最初的公式
            }
            //用平方根构建的缓慢减速运动  核心函数:x*x + 2*x
            function easeOutQuad(curtime,begin,end,duration){
                let x = curtime/duration;         //x值
                let y = -x*x + 2*x;  //y值
                return begin+(end-begin)*y;        //套入最初的公式
            }
            function easeInoutQuad(curtime,begin,end,duration){
                if(curtime<duration/2){ //前半段时间
                    return easeInQuad(curtime,begin,(begin+end)/2,duration/2);//改变量和时间都除以2
                }else{
                    let curtime1 = curtime-duration/2; //注意时间要减去前半段时间
                    let begin1 = (begin+end)/2;//初始量要加上前半段已经完成的
                    return easeOutQuad(curtime1,begin1,end,duration/2);//改变量和时间都除以2
                }
            }
            function newCanvas (width,height) {
                let bodyEl = document.body
                let canvasEl = document.createElement("canvas")
                canvasEl.width = width
                canvasEl.height = height
                canvasEl.style.position = "absolute"
                bodyEl.append(canvasEl)
                let wrap = canvasEl.getContext("2d")
                return wrap
            }
            function setBgcolor (wrap,color) {
                wrap.fillStyle=color;
                wrap.fillRect(0,0,wrap.canvas.width,wrap.canvas.height);
            }
            function clearBgcolor(wrap){
                wrap.clearRect(0,0,wrap.canvas.width,wrap.canvas.height)
            } 
            function newParticle (wrap,position,r,color) {
                let x = position[0]
                let y = position[1]
                wrap.fillStyle=color;
                wrap.beginPath();
                wrap.arc(x,y,r,0,2*Math.PI);
                wrap.shadowBlur=20;
                wrap.shadowColor=`rgba(255,255,255,0.8)`;
                wrap.fill();
            }
            function fadeOpcity(cur,start,end,dur){
                let opcity = parseFloat(easeInoutQuad(cur,start,end,dur).toFixed(2)) 
                return opcity
            }
           let wrap0 = newCanvas (1000,800)
           let wrap2 = newCanvas (1000,800)
           let wrap = newCanvas (1000,800)
           let wrap1 = newCanvas (1000,800)
           
            setBgcolor (wrap0,"black")
            setBgcolor (wrap,"rgba(0,0,0,0)")
            setBgcolor (wrap1,"rgba(0,0,0,0)")
            setBgcolor (wrap2,"rgba(0,0,0,0)")
            let startPosition = [500,200]
            let r = 10
            let a = -200
            let x =  a*(1-Math.cos(0))*Math.sin(0)+startPosition[0]
            let y = a*(1-Math.cos(0))*Math.cos(0)+startPosition[1]
            function movePosition (a,g,startPosition) {
                let t = Math.PI*2/360
                let x = a*(1-Math.cos(g*t))*Math.sin(g*t)+startPosition[0]
                let y = a*(1-Math.cos(g*t))*Math.cos(g*t)+startPosition[1]
                return [x,y]
            }
            function intervalMove (speed,g=0) {
                if(g===720){
                    g = 360
                }
                g = g+speed
                let nextPosition = movePosition (a,g,startPosition)
                x = nextPosition[0]
                y = nextPosition[1]
                clearBgcolor(wrap1)
                for(let i =1;i<=360;i++){
                    let g1 = g-i/2
                    if(g1<0&&g<=360){
                        break
                    }
                    let g1Position = movePosition (a,g1,startPosition)
                    newParticle (wrap1,[g1Position[0],g1Position[1]],r/(1+i/5),`rgba(255,200,200,0.5)`)
                }
                setTimeout(()=>{intervalMove (speed,g)},33)
            }
    
            function intervalOpcity (cur=0,start=0.3,end=0.8,dur=3) {
                if(fadeOpcity(cur,start,end,dur)===end){
                    cur = 0
                    let temp = start
                    start = end 
                    end = temp
                }
                let opcity = fadeOpcity(cur,start,end,dur)
                let color = `rgba(0,0,0,${opcity})`
                clearBgcolor(wrap)
                newParticle (wrap,[x,y],r,color)
                cur=parseFloat(cur+0.1)
                setTimeout(()=>{intervalOpcity (cur,start,end,dur)},33)
            }
    intervalOpcity ()
    intervalMove (1)
    
  • 以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持开心学习网。

    标签:canvas 流星
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